Fix animation export logic and add support for dumping animations via mdlconvert #4
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This PR fixes the animation export process so that it will correctly interpolate animation values when the keyframes of the different components of a property don't line up (e.g. there is a keyframe for "Position.X" but not "Position.Y" or "Position.Z", and keyframes need to be synthesized for Y/Z).
This PR also changes how empty/non-skinning joints are handled, ensuring that they are preserved as actual armature bones when imported into tools like Blender instead of plain empty objects.
Finally, mdlconvert was updated to include options for dumping animations during model export, taking advantage of the newly-fixed animation export system.