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This repository was archived by the owner on Jul 8, 2022. It is now read-only.
Because of the integer texture sampler restrictions we can not use the same code path, we are using with the current GL4 renderer. The sampling of integer textures are supported from 1.30 and on.
For GL2.1 to work textures should be in normalized form and, this means substantial amount of code change in TexturePool, Renderer and the fragment shader.