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Why not estimate coarse albedo from coarse brightness (B_u) directly? #14

@howardchina

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@howardchina

If I get the optimised $L_c$ from Equation 3, then the aggregated shading map is very close to $2 B_u$.
Then watching Equation 4, why not just represent coarse albedo from $B_u$ ?
$$\tilde{A}=I_u (2 B_u)^{-1} $$

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