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Architectural refactoring #264

@WildWeazel

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@WildWeazel

This is a big one. Following #261 refactor the code to follow the proposed layered architecture: cleanly separate Godot scripts, game logic, data types, C7 & Civ3 file IO, and anything else so that each layer depends only on the one(s) below it. See also #132

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data layerdata files, formats, and IOgame corecore game logicgodotInvolving the Godot editor, API, or engine behaviour

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