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#208 - Teach the AI to favor exploration near its cities, unless it has a surplus of explorers.#254

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QuintillusCFC merged 1 commit intoDevelopmentfrom
208-Explorer-AI-Improvements
May 30, 2022
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#208 - Teach the AI to favor exploration near its cities, unless it has a surplus of explorers.#254
QuintillusCFC merged 1 commit intoDevelopmentfrom
208-Explorer-AI-Improvements

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@QuintillusCFC QuintillusCFC commented May 17, 2022

This looks more realistic, and is a near-prerequisite for having the AI use revealed tiles data to settle cities effectively (#207).

For now, I've set the AI to devote up to (# of cities + 1) units to exploring nearby tiles. Longer term, I expect we'll have enhancements to make the AI more configurable, and less hard-coded in choosing strategies, but we're still a bit early on strategies to choose between for that.

You should be able to observe the differences by watching the AI.

…as a surplus of explorers.

This looks more realistic, and is a near-prerequisite for having the AI use revealed tiles data to settle cities effectively.
@QuintillusCFC QuintillusCFC merged commit 68c504b into Development May 30, 2022
@QuintillusCFC QuintillusCFC deleted the 208-Explorer-AI-Improvements branch May 30, 2022 05:53
@QuintillusCFC QuintillusCFC linked an issue May 30, 2022 that may be closed by this pull request
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Add an Explorer AI mode that favors nearby exploration

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