add Default GameRules #279
Merged
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changes in this PR:
gameRule.setWarnNewGameRule(false)./gs applyDefaultGameRulesto apply these in-game.WorldEvent.CreateSpawnPositionis fired - as far as i can tell, it is only fired once, when the world is created. other places that do similar things listen toFMLServerStartingEvent(applies on every load),WorldEvent.Load(applies on every load), and a particularly daring one didEntityJoinWorldEvent.WorldEvent.CreateSpawnPositionon both client and server, and it only runs if thelevel.datdoes not exist (something which tripped me up on the server for a bit due to always terminating the run instead of stopping the server).run/examplesfolder instead ofexampleswhengroovyscript.use_examples_folderis set to true. bug only affects us.