fix(723): water unit update fails#726
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Summary of ChangesHello @Sim-sat, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request resolves an issue where users were unable to successfully update their water unit preferences. The problem stemmed from a lack of local state management for the selected unit and the omission of a server-side update call. The changes introduce a local state variable to track the water unit selection and ensure that the Highlights
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Code Review
The pull request successfully addresses the issue where water unit changes were not being persisted to the server. By adding calls to saveAllPreferences and managing local state for the selected unit, the UI now correctly reflects and saves the user's preference. I have provided some feedback regarding redundant state in one component and a missing synchronization effect in another to ensure the UI remains consistent with the underlying context data.
Description
Fixes #723 issue preventing change of the water unit. This was caused by not saving the selected state locally and not calling the update function. The setWaterDisplayUnit is only changing the state locally without saving it to the server. I also removed the window.reload() since it's not needed.