Hi thanks for the MCP,
it would be very cool if the server could send keyboard and/or mouse inputs to a running project.
Ideally it would send the signals directly into godot instead of letting godot catching generic inputs, this would sandbox the mcp server to only a running project. This would require a bridge ( a Godot plugin maybe) listening to an open socket (TCP, websocket) and translating inputs for godot.
This would enable some level of e2e testing capability
Hi thanks for the MCP,
it would be very cool if the server could send keyboard and/or mouse inputs to a running project.
Ideally it would send the signals directly into godot instead of letting godot catching generic inputs, this would sandbox the mcp server to only a running project. This would require a bridge ( a Godot plugin maybe) listening to an open socket (TCP, websocket) and translating inputs for godot.
This would enable some level of e2e testing capability