Hey @Coding-Solo! 👋
Congrats on 1.7k stars - your project is awesome! I've been using it as reference while building my own open-source Godot MCP server and learned a ton from your approach.
I'm working on tomyud1/godot-mcp (https://github.com/tomyud1/godot-mcp) which takes a different angle that might complement what you've built:
What makes mine different:
- Runs as a Godot plugin (inside the editor vs external CLI) - gives real-time access to the SceneTree and running game state. The AI is assisting the developer in his project inside the editors existing workflow.
- Interactive project visualizer - A visualizer tool that can present a 2D tree of the users project. See how all the scripts are connected. Its pretty cool imo and has a lot of future potential!
- 32 tools from reading scripts/scenes/node_properties/project_settings to editing just about everything, using Godot own tools! less error prone and more powerful! That happens through the plugin. The tools are written in GDScript.
- Two-way communication - Godot can send events/logs back to AI as they happen
The pitch: Your CLI approach is cleaner for launching/running projects, mine is better for deep scene editing and live debugging. They could work really well together.
I'm pretty new to GitHub and open-source collaboration (this is my first real project), so I'd love to:
- Get your feedback on what I've built
- Learn from your experience managing a popular repo
- See if there's any way we could collaborate or cross-promote
Would you be open to checking it out and maybe chatting about the space? No pressure if you're busy - just thought it'd be cool to connect with someone building in the same area.
Thanks for paving the way with this! 🙏
Hey @Coding-Solo! 👋
Congrats on 1.7k stars - your project is awesome! I've been using it as reference while building my own open-source Godot MCP server and learned a ton from your approach.
I'm working on tomyud1/godot-mcp (https://github.com/tomyud1/godot-mcp) which takes a different angle that might complement what you've built:
What makes mine different:
The pitch: Your CLI approach is cleaner for launching/running projects, mine is better for deep scene editing and live debugging. They could work really well together.
I'm pretty new to GitHub and open-source collaboration (this is my first real project), so I'd love to:
Would you be open to checking it out and maybe chatting about the space? No pressure if you're busy - just thought it'd be cool to connect with someone building in the same area.
Thanks for paving the way with this! 🙏