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A variation on the original package at https://github.com/aras-p/UnityGaussianSplatting that achieves creation of external files that can be loaded at runtime, rather than the ScriptableObject asset from the original. Currently this is only a proof of concept and the runtime loading is a test using a hard-coded path.

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Toy Gaussian Splatting visualization in Unity

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  • C# 74.7%
  • HLSL 23.0%
  • ShaderLab 2.3%