Skip to content

Addressing proper defaults #33

@FitzRoyX

Description

@FitzRoyX

You may have noticed Ocesse's Metroid videos have audio crackling in the background. bsnes regular has, IMO, terrible defaults. As a result, first impressions can be poor and there's a lot of hoop jumping to get things looking and sounding unaltered.

The vast majority of games are also designed for square pixels and unevenly stretching those that aren't is simply creating a bigger visual problem. The reasons why and numerous examples is my next article on the forums, but you can get a shallower breakdown here https://www.youtube.com/watch?v=ssluTgfkdlg.

This is what needs changed to remove all video and audio alterations (uneven stretching, blurring, crackling, and black crush):
Video
-Shader: None (changed from Blur)
-Blocking: true (changed from false)
-AspectCorrection: false (changed from true)
-Gamma: 100 (changed from 150)
-Output: Center (changed from scale)

Audio
-Blocking: false (changed from true)
-Dynamic: true (changed from false)

ps: for what reason did you want the "none/mode7/all" selection process? Aren't people just using bsnes regular for unconverted games?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions