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Description
bsnes-hd defaults audio latency to 512, which delays jump sound effect in SMW until Mario is already at full height.
Upstream bsnes_v115-windows also internally defaults to 512, but ships with a config file lowering it to 128.
Unscientific tests on my machine (Windows 2004, bsnes-hd 10.3, Super Mario World, default settings: audio sync, no dynamic rate, no exclusive mode):
| Driver | No sound artifacts in game | No sound artifacts when toggling fullscreen |
|---|---|---|
| WASAPI | ≥ 0 | ≥ 100 |
| XAudio 2.1 | ≥ 20 | ≥ 80 |
| Direct Sound 7.0 | ≥ 40 | unachievable |
| waveOut (default) | ≥ 40 | ≥ 160 |
That said, for actually playing on my system, I'd probably use the Dynamic Rate Control preset.
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