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Lower default sound latency #58

@wojpawlik

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@wojpawlik

bsnes-hd defaults audio latency to 512, which delays jump sound effect in SMW until Mario is already at full height.

Upstream bsnes_v115-windows also internally defaults to 512, but ships with a config file lowering it to 128.

Unscientific tests on my machine (Windows 2004, bsnes-hd 10.3, Super Mario World, default settings: audio sync, no dynamic rate, no exclusive mode):

Driver No sound artifacts in game No sound artifacts when toggling fullscreen
WASAPI ≥ 0 ≥ 100
XAudio 2.1 ≥ 20 ≥ 80
Direct Sound 7.0 ≥ 40 unachievable
waveOut (default) ≥ 40 ≥ 160

That said, for actually playing on my system, I'd probably use the Dynamic Rate Control preset.

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