Unify and cleanup sound related code into single sndlib module#374
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Lgt2x merged 7 commits intoDescentDevelopers:mainfrom May 22, 2024
Merged
Unify and cleanup sound related code into single sndlib module#374Lgt2x merged 7 commits intoDescentDevelopers:mainfrom
Lgt2x merged 7 commits intoDescentDevelopers:mainfrom
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Tested artifact in windows and sound works as expected both in movies and in levels. |
Consolidate all sound related code into one module.
Properly include and reuse produced static lib in other components.
Moving common macros into ssl_lib.h
Split linux geometry class implementation into own file, rename directx geometry.cpp to ds3dgeometry.cpp
Minor fixes and enhancements.
Lgt2x
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May 22, 2024
| @@ -24,4 +24,6 @@ set(CPPS | |||
| add_library(manage STATIC ${HEADERS} ${CPPS}) | |||
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this lib is really badly named, maybe a good target to split up next
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Description
Unify and cleanup sound related code into sndlib module. Update linux part to use SDL2 function calls instead of legacy SDL1.
Currently there two independent sound engines - sndlib and mvelib (played only on MVE cutscenes). This is major preparation before unify MVE sound related code to use single sndlib as sound back-end.
Related Issues
Related to #289
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