Unity Developer Β· Interactive Multimedia & AI Β· e/acc
Currently, I'm a developer at a multimedia exhibition design company π¨, creating interactive digital experiences for museum exhibits ποΈ and leading the R&D of AI-powered applications π.
My research is focused on the intersection of real-time graphics and artificial intelligence, including:
- π€ AI-driven Digital Humans: Architecting complete, interactive digital human solutions in Unity.
- π€ Acoustic Solutions: Developing microphone array pickup solutions and front-end audio processing algorithms.
- βοΈ Core Engine Technologies: Exploring low-level framework optimizations within Unity.
- π§ AI Agent Systems: Building intelligent agents with advanced memory and dynamic prompting capabilities.