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Use shaping functions rather than a font atlas #732

@Noofbiz

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@Noofbiz

As used in gio, the text is taken from a font file and turned into a shaping function that is utilized by the shaders directly, rather than a texture atlas. Would be a neat way to implement fonts / text that would allow on-the-fly resizing, bolding, changing colors, etc without having to generate a brand new font atlas for each one.

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