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Messed up sawtooth channel in Descent game08.mid  #705

@fgoepel

Description

@fgoepel

FluidSynth version

FluidSynth runtime version 2.1.5
FluidSynth executable version 2.1.5
Sample type=double

Describe the bug

While playing around with fluidsynth, various sound fonts and game soundtracks I happened to notice this case, which is game08.mid from Descent 1. Specifically it appears that fluidsynth mishandles the sawtooth in channel 4 in some way. While it sounds quite gnarly, it's obviously incorrect when compared with a recording made on actual Roland hardware.

Under the link below you'll find a zip file containing the MIDI file, a recording I made using fluidsynth and the Roland SC GM sound font, and a recording by someone else from real SC55 hardware. It doesn't appear to be a faulty MIDI file either as playing it through bassmidi exhibits the same behavior as the hardware recording.

https://mega.nz/file/g3AWyboJ#vlAQSz_1AZ_6BDuY5i9K1RonGNp8ArLONo-zVXlNfxM

Let me know if you need anything else to reproduce this.

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