The Macintosh version of Wolfenstein 3D has different graphics, sound, music and levels compared to the DOS version. This is a port of the Macintosh version to DOS. There are two versions: a 32-bit version and a 16-bit version.
The 32-bit version requires a 386 CPU and supports PC Speaker sound effects, and digital sound effects through a Sound Blaster. Music is supported via Adlib, Sound Blaster, Pro Audio Spectrum, General MIDI, Wave Blaster and Sound Canvas.
The 16-bit version requires a 286 CPU and 2084 kB of XMS memory. It only supports PC Speaker sound effects and no music. 64 kB of EMS memory is used, if available, as an upper memory block to store data.
Both versions require a VGA graphics card.
It's based on the original Macintosh Wolfenstein 3D source release.
Download MacWolf for DOS here.
Watch what it looks like on a real PC here.
What's special?:
- Supports Wolfenstein 3D: First, Second and Third Encounter
- WASD + mouselook controls
- The palette changes when the player gets hurt or picks up an item
- Automap resizing
- Screen resizing
- High, low and potato detail modes
- PC speaker sound effects
- No saving and loading
- No joystick support
| Action | Keys |
|---|---|
| Fire | Ctrl & any mouse button |
| Use | Enter & Space & E |
| Sprint | Shift |
| Walk | Up & Down & W & S |
| Turn | Left & Right & mouse |
| Strafe | Alt |
| Strafe left and right | < & > & A & D |
| Select weapons | 1 & 2 & 3 & 4 & 5 & 6 |
| Weapon up | ] |
| Automap | Tab |
| Resize automap | + & - |
| Resize screen | + & - |
| Switch detail mode | F5 |
| Quit to DOS | Esc & F10 |
| Command line argument | Effect |
|---|---|
| baby | Difficulty: Can I play daddy? |
| easy | Difficulty: Don't hurt me |
| normal | Difficulty: Bring 'em on! |
| hard | Difficulty: I am DEATH incarnate! |
| file MW3E#.WAD | Load custom maps |
| nosound | Disable sound effects and music |
| nomusic | Disable music |
| mpu401 ### | Enable MPU-401 at port ###, e.g. 330 |
| noal | Disable Adlib |
| nosfx | Disable sound effects |
| nosb | Disable Sound Blaster |
| noems | Disable EMS |
| noxms | Disable XMS |
| nomouse | Disable mouse |
| Code | Effects |
|---|---|
| XUSCNIELPPA | God mode & Weapons & Keys |
| IDDQD | God mode |
| BURGER | Weapons |
| WOWZERS | 999 bullets |
| LEDOUX | God mode & Weapons & Keys |
| SEGER | Keys |
| MCCALL | Exit Level |
| APPLEIIGS | Show pushwalls on automap |
| RATE | Toggle FPS counter |
Press B at the id Software screen.
-
Install Watcom.
-
Run
setenvwc.batto set the Watcom environment variables. -
Run
bw32my.batto buildMWOLF386.EXE
MacWolf for DOS comes with a First Encounter WAD file called MACWOLF1.WAD.
To create WAD files for the Second and Third Encounter,
place the Wolfenstein 3D data files in AppleDouble, MacBinary or Resource format in wad/src/main/resources/input and
run mvn verify in the wad directory.
This will generate the files MACWOLF2.WAD and MW3E1.WAD to MW3E6.WAD.
Put custom level packs in the same input directory to generate MAPS1.WAD, MAPS2.WAD, et cetera.

