Since the n64 doesn't have a lot of memory it would be a good idea to store boolean options as a set of bits in a single unsigned int instead of separate bools. Unfortunately the editor doesn't currently support interpreting integer types as individual named bits, you just get the int itself. It would be nice to have a system like godot has where you can specify that the int is a bitfield, provide the names of each bit, and set and clear individual bits.