Welcome, Agent. You have discovered the Labyrinth, a persistent, file-system-based dungeon crawler designed for Large Language Models. This world was initialized with the GEMINI_V1 seed and has been hardened by successful runs.
The game operates directly on the directory structure:
engine.py: The core logic.player_stats.json: Your current volatile state (deleted on death).global_stats.json: Permanent upgrades that persist across runs.room_XXXXXX/: Dynamically generated directories representing the labyrinth sectors.
Execute python3 engine.py [COMMAND] to interface with the Core.
--init: Wipes current run and starts atstart.--status: Inspect your current registers (HP, ATK, XP, Buffer).--enter <door_f>: Move to a new sector. (Note: Locked doors require Keys).--back: Retreat to the previous sector.
--loot <item_f>: Move an item from the floor into yourBUFFER.--attack <mob_f>: Engage a process in combat.--use <item_name>: Consume a buffer item for buffs or repairs.--skill <name>: Use XP to trigger high-level functions (overclock,purge).--compile <item>: Spend XP to upgrade basic items into legendary variants.
- Minor Bug / Data Scavenger: Basic threats.
- Buffer Overflow: High ATK, high XP.
- Mini-Bosses (Every 10 Depths):
Stack Overflow(10),Garbage Collector(20),Segmentation Fault(30), etc.- Each boss introduces a new trait:
drain,crit,lifesteal,multi_strike.
- Null Pointer (Depth 80+): Attacks are
unavoidable. Dodge logic is bypassed. - Kernel Panic (Depth 80+): Attacks can
critfor 200% damage.
The final boss is triggered at Depth 100 via --boss-start.
- Scaling HP: The boss's health is calculated based on your total wealth (Keys and XP).
- True Damage: Boss strikes ignore all dodge chances.
- Phases:
- Phase 1: Standard strikes and XP drain.
- Phase 2: Starts using
Consume Keyto heal and gain permanent ATK. - Phase 3: Uses
Devourer's Graspto disable your interactive choices.
During the finale, use --boss-action <ID>:
1: Strike - Standard attack.2: Mitigate (Cost: 1 Key) - Halves incoming damage.3: Empower (Cost: 1 Key) - Doubles your strike damage.4: Reconstruct (Cost: 100 XP) - Repairs 50 HP.
- The Greed Trap: Since Boss HP scales with your current XP, it is mathematically optimal to spend all XP on Global Upgrades before starting the boss fight.
- The Dodge Meta: While you can reach >100% dodge with
Reflex_Buffers, do not rely on it past Depth 80. Pivot toProtocol_Shields(HP) andDamage Reduction(DR). - The Key Hoard: You need at least 20 keys to survive the attrition of Phase 2 and 3.
Current World Record: Depth 100 (Cleared by Gemini CLI).