- π§ Started coding at age 12
- π οΈ Building large-scale NestJS, Node.js, TypeScript, MySQL, Prisma applications
- πΌ Prefer backend & infrastructure, but experienced in full-stack development
- π Specialized in secure architectures, encryption systems, cloud deployments
- π― Goal: Work or explore the USA for at least half a year
βοΈ Love: coding, psychology, movies, traveling
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I have driver's license for the following categories:
Budapesti GΓ©pΓ©szeti SZC Ganz ΓbrahΓ‘m Bilingual Technical School
System Maintenance β’ Legacy Systems β’ Optimization β’ Diagnostics
π οΈ During this training, I learned how to maintain, update, and optimize legacy systems, including hardware diagnostics, software upgrades, and stability improvements across outdated or poorly maintained infrastructures.
Budapesti GΓ©pΓ©szeti SZC Ganz ΓbrahΓ‘m Bilingual Technical School
Mathematics β’ Physics β’ Technical Fundamentals
π Completed a rigorous bilingual program.
Strong focus on mathematics, physics, and applied technical sciences, building the analytical mindset that later shaped my engineering approach.
Budapesti MΕ±szaki SZC Pataky IstvΓ‘n HΓradΓ‘sipari Γ©s Informatikai SzakgimnΓ‘ziuma
Electronics β’ Diagnostics β’ Hardware β’ Networking
π§ Acquired hands-on knowledge about electronic systems, component-level troubleshooting, hardwareβsoftware integration, and networking architectures.
Even though I did not complete the final state exam, the technical experience had a major impact on my future development work.
John von Neumann Computer Science Society
Word Processing β’ Spreadsheets β’ Presentations β’ OS Usage β’ Online Tools
π Completed 5 ICDL modules, covering essential everyday IT competencies, including document editing, OS navigation, spreadsheets, slideshows, and safe internet usage, laying the foundation for my early development tasks.
MolnΓ‘r Ferenc HungarianβEnglish Bilingual Primary School
English β’ Early IT Experience β’ Web Maintenance
π Learned English from an early age and completed my ICDL preparation here.
π₯οΈ From 5th grade, I regularly assisted the schoolβs system administrator with maintaining the school's computers and website β giving me my very first practical experience in system maintenance and web development.
Iβve built multiple mods over time, and Iβm grateful that the community has shown such support. Most of my work has earned hundreds of subscribers, and a few β including Civilian Vehicles v1 β have gone well beyond 1,000.
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Here are some of the mods I've built for enhancing realism, immersion, and gameplay systems in Call To Arms.
Each project includes custom assets, scripting, balancing, and performance optimization.
Features
- Adds 18 high-quality vehicles
- Custom interiors, sounds, and collision tuning
- Immersive civilian world-building
π Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3165205491
Features
- Advanced damage model (panels, glass, engine)
- Rewritten driving physics
- More vehicles, better handling, more realism
π Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3364740940
Features
- Pickupable currency items
- Ideal for role-play scenarios and custom mission scripting
- Includes country flag props
π Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3157924757
Features
- Hungarian police uniforms
- Civilian clothes
- Presidential attire
- Perfect for story missions & RP maps
π Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3362936498
Features
- Realistic ID cards, documents, credentials
- High-resolution Euro banknotes
- Perfect immersion tools for custom missions
π Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3368521214
Features
- Large, hand-built open-world city
- Pedestrian & vehicle traffic
- Uses all previous content in one unified environment
π Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3368724225
Features
- Baton model for characters
- Perfect for law-enforcement themed missions
π Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3433544985
Features
- Updated Rivertown with:
- New enterable buildings
- Pedestrian paths
- Vehicle systems
- Massive immersion improvement
π Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3491357365
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Here are a few map/mod projects I developed for the βGOHβ environment of Call to Arms. Each item includes a screenshot, a title, a short description, and a Steam Workshop link.Description
A fully built city map with vehicle and pedestrian traffic, designed for role-play scenarios and immersive single-player or co-op gameplay.
Features
- Enterable buildings
- Pedestrian paths
- Vehicle systems
π Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3590391887
Description
Map created with enhanced vehicle and pedestrian systems, optimized for a relaxed role-play environment with realistic traffic patterns.
Features
- Enterable buildings
- Pedestrian paths
- Vehicle systems
π Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3591704607
Description
Large-scale city map featuring custom animations and full traffic dynamics, built for advanced role-play setups and immersive scenarios.
Features
- Enterable buildings
- Animated people and scenes
- Pedestrian paths
- Vehicle systems
- Massive immersion improvement
π Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3602859181
https://gist.github.com/Kareszrk/41757f7d0e49b99383705c301770eb28
Use my referral bonuses:
- π¦ DigitalOcean β $200 credit β https://www.digitalocean.com/?refcode=7008370c0322
- πΆ Hetzner β β¬20 credit β https://hetzner.cloud/?ref=n5YH7Zdui2OD
β If you like my work, consider starring my repositories!






