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Working except for swipe gestures.
the same as SDL2. We don't need to blend with the underlying page. Write 1.0f to fragcolor.a in the shaders instead of the texture's transparency. Previous behaviour was a bug that had no visible effect due to having no alpha channel.
They should not be freed.
Add event logging.
Make detection of zoomin vs. spreading more robust and process finger up events to ensure recogniztion of end of gesture.
It now rotates around the perceived z axis rather than the real one.
Add logging and asserts for testing.
Safety checking prior to cleaning up the code.
Revert to using iAngle.
Fix print of finger ids.
richgel999
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Mar 9, 2026
Related fixes: - appfwSDL target now requires c++17. - Fixes long standing issue of spurious multi-gesture events in load test apps. - Change cubemap tests so rotation gesture rotates around the perceived z-axis. - Add swipe up-down gesture to change model in cube map tests. Coming along for the ride: - Fix: remove files from .gitattributes that don't contain attributes. - Fix: install nuget & mono on CI runners (macOS 15+ ) from which they have been removed. - Fix: only issue "unittests build disabled" message if KTX_FEATURE_TESTS is ON. - Fix: don't try to install vkloadtests dependencies on Windows when only building gl3loadtests. - Fix: set the app icon on the vkloadtests window on Windows.
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Related fixes:
Coming along for the ride: