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This repository was archived by the owner on Dec 22, 2023. It is now read-only.
I notice that we are missing any anisotropy models/examples. I think it would be useful to have a test model that shows off anisotropy in a few different scenarios.
The two main use cases for anisotropy are basically:
A circular anisotropy, like on the bottom of a pot
A carbon fibber weave anisotropy, everyone loves this.
Then I think there are a few complications that we could demonstrate to ensure people implement it correctly:
3. The above scenarios where the anisotropy texture is rotated via the texture extension (does the anisotropy rotate or not? should it?)
5. The above with an additional normal map on it.
6. The above with a clear coat on top.