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Currently we have a number of glTF exporters with partial support for glTF 2.0. It would be great if we could help artists find the right exporter for their pipeline and required features. We'd also like to help developers find the best projects for them to contribute to.
I'm compiling a matrix of exporters and their supported features. I could use the help of the community in building this matrix. I've created an exporter feature checklist for people to fill out and submit in this thread. I'll add it to the matrix and we can update it as these exporters mature. Hopefully, this pushes people to fill in the missing pieces of these exporters and we can enjoy a more robust exporter ecosystem.
Please let me know if there are items that should be added, removed, or changed in this list. My intention is to keep it high level enough that it isn't information overload, but detailed enough that you can find out if the exporter will work for you. Thank you!
JSON Export (.gltf, .bin, .png/.gif/.jpg)
The exporter can output a .gltf file, a .bin file, and images for each of the textures.
Binary Export (.glb)
The exporter can output a single .glb file containing the glTF JSON data, buffer data, and textures.
Morph Targets
The exporter outputs morph target information via primitive.targets and primitive.weights. This does not include animation of the weights.
Skinned Mesh
The exporter outputs skins using the inverseBindMatrices, joints, and skeleton properties as well as the JOINTS and WEIGHTS vertex attributes.
Buffer View and Accessor Reuse
The exporter reuses buffer views and accessors whenever possible. Ex. Vertex attributes are packed into a single buffer view and meshes with the same geometry, but different materials reuse accessors.
Mesh Instancing
When multiple nodes have the same mesh, the exporter exports a single mesh definition and references it in each node.
PBR Metallic Roughness Material
The exporter outputs the correct factors and textures for the pbrMetallicRoughness material.
KHR_matrials_pbrSpecularGlossiness
The exporter outputs the correct factors and textures for the pbrSpecularGlossiness material.
KHR_material_unlit
The exporter supports exporting unlit materials. The material has the correct fallback values.
Additional Maps
The exporter outputs the correct factors and textures for the normal, occulsion, and emissive maps.
Multiple UV Sets
The exporter can output materials which use multiple UV sets.
Alpha Coverage
The exporter outputs the correct alphaMode, alphaCutoff and alpha value for the given material.
Double Sided Material
The exporter can specify whether or not the material is double sided and outputs the correct doubleSided value.
Cameras
The exporter supports exporting both perspective and orthographic cameras.
Animation (TRS)
The exporter supports exporting animations of the translation, rotation, and scale properties of nodes. This includes joints in skinned meshes.
Animation (Weights)
The exporter supports exporting animation of morph target weights.
Animation (Multiple)
The exporter supports exporting multiple animations.
KHR_draco_mesh_compression
The exporter supports exporting compressed meshes via the Draco mesh compression library.
Extras Data
The exporter allows you to specify extras data on (at minimum) node objects for adding application specific metadata.
Asset Information
The exporter outputs the correct glTF version, the generator name, and allows you to specify the copyright field.
If a feature is missing, please try to provide some details. If it has partial or no support please indicate that. Linking to specific Github issues would be even better!
Currently we have a number of glTF exporters with partial support for glTF 2.0. It would be great if we could help artists find the right exporter for their pipeline and required features. We'd also like to help developers find the best projects for them to contribute to.
I'm compiling a matrix of exporters and their supported features. I could use the help of the community in building this matrix. I've created an exporter feature checklist for people to fill out and submit in this thread. I'll add it to the matrix and we can update it as these exporters mature. Hopefully, this pushes people to fill in the missing pieces of these exporters and we can enjoy a more robust exporter ecosystem.
Please let me know if there are items that should be added, removed, or changed in this list. My intention is to keep it high level enough that it isn't information overload, but detailed enough that you can find out if the exporter will work for you. Thank you!
glTF Exporters
Key:
glTF Exporter Checklist
The exporter can output a .gltf file, a .bin file, and images for each of the textures.
The exporter can output a single .glb file containing the glTF JSON data, buffer data, and textures.
The exporter outputs morph target information via
primitive.targetsandprimitive.weights. This does not include animation of the weights.The exporter outputs skins using the
inverseBindMatrices,joints, andskeletonproperties as well as theJOINTSandWEIGHTSvertex attributes.The exporter reuses buffer views and accessors whenever possible. Ex. Vertex attributes are packed into a single buffer view and meshes with the same geometry, but different materials reuse accessors.
When multiple nodes have the same mesh, the exporter exports a single mesh definition and references it in each node.
The exporter outputs the correct factors and textures for the
pbrMetallicRoughnessmaterial.The exporter outputs the correct factors and textures for the
pbrSpecularGlossinessmaterial.The exporter supports exporting unlit materials. The material has the correct fallback values.
The exporter outputs the correct factors and textures for the
normal,occulsion, andemissivemaps.The exporter can output materials which use multiple UV sets.
The exporter outputs the correct
alphaMode,alphaCutoffand alpha value for the given material.The exporter can specify whether or not the material is double sided and outputs the correct
doubleSidedvalue.The exporter supports exporting both perspective and orthographic cameras.
The exporter supports exporting animations of the
translation,rotation, andscaleproperties of nodes. This includes joints in skinned meshes.The exporter supports exporting animation of morph target weights.
The exporter supports exporting multiple animations.
The exporter supports exporting compressed meshes via the Draco mesh compression library.
The exporter allows you to specify extras data on (at minimum) node objects for adding application specific metadata.
The exporter outputs the correct glTF
version, thegeneratorname, and allows you to specify thecopyrightfield.Post template
If a feature is missing, please try to provide some details. If it has partial or no support please indicate that. Linking to specific Github issues would be even better!