Releases: KillzXGaming/CollisionSceneBinary
v0.5
A simple tool to load, edit, and save csb files.
First ensure the "Game Select" menu is configured before loading anything.
To create a .csb, load a .dae with file -> open. Configure the materials and flags, then file -> save.
To export or make edits to an existing csb, file -> open the csb. Click "Export Model" to create .dae.
Advanced usage:
Blender material config
In blender, you can configure the materials beforehand if the material name is formatted like this.
With mat#_flag#, with the material and flag ID.
Warp/maplink objects config
Warp objects can be configured by mesh name.
The mesh must be formatted as MAPOBJ_BOX_### or MAPOBJ_SPHERE_###, , with ### being the map link object ID.
Command Line No UI
There is an alternative option to create these instantly with CollisionSceneBinaryCLI.
Drag/drop a csb to create .dae, drag/drop .dae to exe to create the csb. For color splash, ensure -big is put in command line.
CLI arguments:
-big (big endian files. Required for color splash)
-mobj (create map object collision)



