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Releases: LordNed/J3D-Model-Viewer

J3D Model Viewer v1.2

27 Jan 19:18

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This version adds support for playing BRK animations, which are animations for colors and alpha values on meshes. Also included in this version are fixes to BMT support and stability improvements.

Version 1.1.1 Hotfix

27 Apr 00:44

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This hotfix fixes an incorrect assumption made while cleaning up code in v1.1. This should fix crashing on models which use more than 8 textures.

Version 1.1 Release!

19 Mar 00:13

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This version adds support for the .bmt file format. This is an "Alternate Material", which the game can use to swap the full Material and Texture set of the model. This is used in several game to provide simple color variations of models (such as Cyclos and Zephos from The Legend of Zelda: The Wind Waker)

Also in this release is several improvements to the UI. There is now an improved UI and animation support for multiple bones and material animations. You can also deselect which animation is playing, though in the case of a material animation, it will freeze where it currently is, instead of resetting back to the settings provided by the model.

The automatic color selection of the background has been improved to pick less awful colors overall. The animated light can now be told not to animate via the View menu.

UI Improvements

Version 1.0 Release!

04 Jan 09:01

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v1.0 has the gist of the features in. The majority of model files from Sunshine, Wind Waker, and Twilight Princess load and draw correctly. Super Mario Galaxy maps load, but most do not generate shaders correctly.

Some bone/material animations crash but bone/material animation loading and playback is supported, though the UI for doing this is kind of poor.

Crashes, crashes all around! If you find a piece of content that crashes, open a Github Issue with which game it comes from, and the path/name of the file so I can locate it and see if I can determine why it crashes!