fix: duplicate uuid when spawn riding skeleton#104
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lonelyicer merged 2 commits intomainfrom Feb 8, 2026
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Game Test Results✅ Success
Workflow run: #359 |
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Pull request overview
Adjusts the “riding skeleton/bogged” spawn logic in AbyssMobEvent to address duplicate UUID issues when spawning riders in the Abyss dimension.
Changes:
- Refactors rider type selection to use a typed
List<EntityType<? extends Mob>>instead of a raw array. - Switches rider creation to an
EntityType#create(...)overload and removes manualsetUUID(...). - Updates rider equipment and uses
startRiding(mob, true).
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