No pure C library exists to support WebGPU, we could switch to Rust and 5-10x the project size or manually create the bindings.
Also OpenGL will likely need custom bindings for full support, should still work on MacOS even if it is officially deprecated.
No pure C library exists to support WebGPU, we could switch to Rust and 5-10x the project size or manually create the bindings.
Also OpenGL will likely need custom bindings for full support, should still work on MacOS even if it is officially deprecated.