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JSGL - User Input, "Camera", isTouching update 1.0.8
mouseScroll- emits GameMouseEventkeyDown- emits GameKeyEventkeyUp- emits GameKeyEventgame.canvasViewOffset. This property is a Vector2.DrawableGameObject.IsTouching(drawGameObj, drawGameObj2)static method anddrawableGameObject.isTouching(drawGameObj)JSGL.log(content),JSGL.warn(content),JSGL.error(content). Prints message to dev console with format[DATE] [LEVEL] contentChanges
game.mousePos- Instead usegame.input.mouseWorldPositiongame.mouseClientPos- Instead usegame.input.mouseClientPositiongame.mousePrecisePos- Instead usegame.input.mousePreciseWorldPositiongame.isMousePrimaryButtonDown()- Instead usegame.input.isMousePrimaryButtonDowngame.input. (Only about mouse)Fixes
Presentation of news
Mouse wheel handling
In GameObject
Without GameObject
How to work with input
In GameObject
Without GameObject