Compare current bindings with the correct state.#93
Merged
apanteleev merged 1 commit intoNVIDIA-RTX:mainfrom Oct 20, 2025
Merged
Compare current bindings with the correct state.#93apanteleev merged 1 commit intoNVIDIA-RTX:mainfrom
apanteleev merged 1 commit intoNVIDIA-RTX:mainfrom
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…ead of current compute state
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In setGraphicsState the bindings were compared against the current compute state (which promptly gets reset after the function call) instead of the graphics state. This resulted in descriptor sets being bound again even if they are the exact same descriptor sets from the last call.