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80 changes: 68 additions & 12 deletions src/game/client/hud_crosshair.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -150,16 +150,79 @@ void CHudCrosshair::ApplySchemeSettings( IScheme *scheme )
//-----------------------------------------------------------------------------
bool CHudCrosshair::ShouldDraw( void )
{
bool bNeedsDraw;
#ifdef NEO
if (!m_pCrosshair)
return false;

if ( m_bHideCrosshair )
return false;

#ifdef NEO
C_BasePlayer* pPlayer = IsLocalPlayerSpectator() ? UTIL_PlayerByIndex(GetSpectatorTarget()) : C_BasePlayer::GetLocalPlayer();
const auto* player = C_NEO_Player::GetLocalNEOPlayer();
if (!player)
return false;

if (player->IsObserver())
{
switch (player->GetObserverMode())
{
case OBS_MODE_IN_EYE:
player = ToNEOPlayer(player->GetObserverTarget());
break;
case OBS_MODE_ROAMING:
return cl_observercrosshair.GetBool();
default:
return false;
}
}

if (!player)
return false;
else
Assert(!player->IsObserver());

if (player->m_lifeState != LIFE_ALIVE)
return false;

if (player->GetFlags() & FL_FROZEN)
return false;

// This is the HL2 player logic from the ifndef NEO path below
// that is commented out in the SDK code also.
//if (player->m_HL2Local.m_bZooming)
// return false;

if (player->IsInVGuiInputMode())
return false;

if (!crosshair.GetBool())
return false;

if (!CHudElement::ShouldDraw())
return false;

auto *wep = player->GetActiveWeapon();
if (!wep || !wep->ShouldDrawCrosshair())
return false;

if (engine->IsDrawingLoadingImage())
return false;

if (engine->IsPaused())
return false;

if (!g_pClientMode->ShouldDrawCrosshair())
return false;

return true;

#else

bool bNeedsDraw;

if ( m_bHideCrosshair )
return false;

C_BasePlayer* pPlayer = C_BasePlayer::GetLocalPlayer();
#endif // NEO
if ( !pPlayer )
return false;

Expand Down Expand Up @@ -188,11 +251,7 @@ bool CHudCrosshair::ShouldDraw( void )
( !pPlayer->IsSuitEquipped() || g_pGameRules->IsMultiplayer() ) &&
g_pClientMode->ShouldDrawCrosshair() &&
!( pPlayer->GetFlags() & FL_FROZEN ) &&
#ifdef NEO
( GetLocalPlayerIndex() == render->GetViewEntity()) &&
#else
( pPlayer->entindex() == render->GetViewEntity() ) &&
#endif // NEO
( pPlayer->IsAlive() || ( pPlayer->GetObserverMode() == OBS_MODE_IN_EYE ) || ( cl_observercrosshair.GetBool() && pPlayer->GetObserverMode() == OBS_MODE_ROAMING ) );
}
else
Expand All @@ -203,16 +262,13 @@ bool CHudCrosshair::ShouldDraw( void )
!engine->IsPaused() &&
g_pClientMode->ShouldDrawCrosshair() &&
!( pPlayer->GetFlags() & FL_FROZEN ) &&
#ifdef NEO
(GetLocalPlayerIndex() == render->GetViewEntity()) &&
#else
( pPlayer->entindex() == render->GetViewEntity() ) &&
#endif // NEO
!pPlayer->IsInVGuiInputMode() &&
( pPlayer->IsAlive() || ( pPlayer->GetObserverMode() == OBS_MODE_IN_EYE ) || ( cl_observercrosshair.GetBool() && pPlayer->GetObserverMode() == OBS_MODE_ROAMING ) );
}

return ( bNeedsDraw && CHudElement::ShouldDraw() );
#endif
}

#ifdef TF_CLIENT_DLL
Expand Down