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How did you get boxes and capsules models of shadow hand? #25
Description
I tried to visualize how TorchSDF generates SDF for a mesh, but I found it performs bad. When I specify a mesh (eg. ffdistal) and calculate the distances of voxel point cloud of a 0.20.20.2 cube, it turns out there are many 'leaky cones' shot out from this mesh, which means they are wrongly considered as inner side points. I guess it's because the mesh isn't watertight. After I fixed my mesh with manifoldplus in your repository, the mesh become watertight, but the problem get nothing better. Then I relooked your mjcf file, and find that you regard very link of your collison model as boxes and capsules, then it is simple and easy be calculated by TorchSDF! So I'd like to ask if there are any tools to convert mesh to boxes and capsules or you carefully designed it manually? Plus, as you only use boxes and capsules, then your torchSDF function is only for boxes? cause you heuristicly calculated SDF for capsules. Is it true?