Vampire the masquerade bloodlines rebase to master#382
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REDxEYE merged 9 commits intoREDxEYE:masterfrom May 12, 2025
Merged
Vampire the masquerade bloodlines rebase to master#382REDxEYE merged 9 commits intoREDxEYE:masterfrom
REDxEYE merged 9 commits intoREDxEYE:masterfrom
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REDxEYE
requested changes
May 9, 2025
blender_bindings/source1/bsp/entities/abstract_entity_handlers.py
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Some materials did not include the materials/ and .vmt parts, solve this by trying a second path when loading a material. This lets more materials load and properly render when importing a .bsp file.
The barstools in sm_diner_1.bsp were huge, by doing this division they're not huge anymore. Inspiration for fix taken from Crowbar[1]. [1]: https://github.com/ZeqMacaw/Crowbar
lfxgroove
commented
May 10, 2025
The barstools in sm_diner_1.bsp become super small with the previous "fix", with the division reverted they are sized as expected.
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Is if finished now? |
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Yeah, should be |
REDxEYE
approved these changes
May 12, 2025
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@lfxgroove Unfortunately your additions broke support for other source game. Please add steamapp_id to all vampire lump handlers and re-check pylib vpk support, it's failing on portal1/2 |
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This rebases the vtmb branch to work on top of master, it requires the merge request in pylib (REDxEYE/pylib#2) to work.
I've tried importing a vtmb map and a model or two which seems to work