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Moved the animations from the armature_huf scene to just the armature scene.
Started work on a character editor scene.
Small improvements to the player character's animations.
Removed the color palette addon.
Removed the mesh data resource addon, as the engine now has it built in.
Added helper script for launching the editor when built with llvm.
Added a new simple addon, that should help with porting gdscript (my addons -> my codestyle) to cpp.
Added a scene to cpp conversion tool.
Removed the gdscript logger singleton and moved to the new engine logger.
Removed Godoxel. (Now the engine has it built in.)
Moved most of the project specific helper scripts into the engine's folders.
Reworked how the project's setup script works internally. Now it's just a thin wrapper that can set up the engine if not present, and it just calls the original script in the engine's folders.
Added new make_release and export_all scripts, they just call the original scripts in the engine's folders.
Added TODO.md. I added everything from the TODO issue from github into it.
Engine
Added contains(), find(), and clear() to PoolVector. Also added bindings for them.
Added a bound core logger class.
Ported the mesh data editor addon to c++, and now it's a part of the mesh_data_resource module.
Ported my fork of Godoxel to c++, and now it's part of the engine. (paint module)