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Releases: RenolY2/mkdd-track-editor

MKDD Track Editor v1.6.2

20 Jul 08:44
7ed3d8d

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Changelog:

  • For Rotate Around Median Point mode. rotations around the X and Z axis are now supported.
  • Add option to purge the currently cached BMD model.
  • Backend changes to how and where BMD models are cached.
  • Various library versions have been updated, Python version has been updated to 3.12 and other backend changes.

MKDD Track Editor v1.6.1

27 Jan 21:04

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Changelog:

  • On Linux, the editor will run the MKDD Text Maker (a Windows program) with Wine.
  • The new Collision Tool and RARC Archive Tool windows (found under the Plugins menu) are now using the editor's icon.
  • Clean up the newly added plugins and remove some debug prints.

Note: Save BTI/Save as BTI doesn't work in the MKDD Text Maker out of the box yet, you might either need to have wiimms szs tools installed or use a different program, e.g. GCFT (GameCube File Tools) to convert PNG to BTI.

MKDD Track Editor v1.6.0

25 Jan 21:54

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Pre-release

Changelog:

MKDD Track Editor v1.5.0

29 Dec 17:56

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Changelog:

  • Common errors check: Added check for enemy points that have a link value different than -1 but aren't the start/end of an enemy point group.
    *Add more info and codepatch-dependent fields for the TMapObjMeteor object (Falling stars).
  • When rotating a selected object, its rotation matrix values displayed on the right of the editor will update again interactively.

Backend changes:

  • Fix wrong blend function setting in minimap rendering that could cause rendering issues in Qt 6.7
  • Various build and buildscript related changes

MKDD Track Editor v1.4

29 Mar 11:54

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Changelog:

  • Various UI and functionality changes, some of which are listed below.
  • Multiple selected objects of the same kind can now be edited at once.
  • Enemy path points have a different color.
  • Maximum amount of recent files increased to 20.
  • Added About menupoint under Help.
  • Improved the way the editor lists objects in the sidebar when multiple objects are selected.
  • Respawn point IDs are now shown in hexadecimal.
  • Added offset field to minimap generator.
  • Changed color of the middle handle of the gizmo to set it apart from the road color when a BCO is loaded.
  • Added option to change snapping height
  • No more Add Object button, instead the buttons for adding different types of objects are on the left side of the main track view.
  • Added handles to the gizmo for moving objects along the XY/XZ/YZ planes in the 3D view.
  • Area names have an index and emojis representing their type.
  • Cameras in the tree view have now an addendum representing if they are an intro camera or not.
  • Added extra checks for cameras/areas in the error checker.
  • Selected objects can be hidden with H, all hidden objects can be unhidden with Alt+H, all unselected objects can be hidden with Shift+H. Alternatively, the menu points under View->Show/Hide Objects can be used.
  • Dolphin Hook now supports PAL and JP for kart data visualization. (This does not include Live Edit which is only supported for US Debug)
  • Adjusted the width of some spinboxes, including those used for color data input and for checkpoint group connections, to account for the maximum size of the value.
  • Fixed a bug in Live Edit that could corrupt camera positions ingame in specific cases.

MKDD Track Editor v1.3

25 Nov 14:46
73d4d32

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Changelog:

  • Many UI improvements, bug fixes and value name adjustments
  • Added a viewer toolbar
  • Updated object parameters with widget support for user friendly editing of known values.
  • Adding a new respawn point automatically chooses the closest enemy point now
  • Instead of inputting an index, cameras/routes are now chosen by reference using a drop-down menu, allowing the deletion of routes/cameras without messing up the indexing.
  • Added profiling in a debug menu.
  • Added snapping objects to vertices/edge centers/face centers
  • Many value inputs now use a spinbox
  • Changes to Dolphin Hook:
    • Karts as directional objects
    • Render assigned item target point (point used for items like red shells) as well as next CPU target point (next point the CPU will drive towards).
    • Dolphin Hook can be enabled and disabled now
    • Added limited live edit functionality (Only for DEBUG version of MKDD!): Some object types like map objects, object paths, areas and cameras can be moved around, rotated, scaled. (Warning: not all objects react to live edit)
  • Top-down height clipping can now be configured in the config file. Setting it lower allows viewing BMDs like Peach Beach from a top-down view without the skybox blocking the entire view.

MKDD Track Editor v1.2

19 Apr 19:47
2fcd89a

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Changelog:

  • When enemy paths or enemy points are selected, adding new enemy points happens at the selected point instead of having to put in the path/point index manually.
  • Minimap generator added for generating a minimap from collision.
  • Loaded minimap image can now be saved as .BTI.
  • Terrain type names for collision have been reworded/added.
  • Tooltips added when hovering with mouse over some fields.
  • A number of bugs fixed.

MKDD Track Editor v1.1.2 (Public Test)

07 Feb 15:03

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Pre-release
  • Fixed a mistake in .obj reading which caused diffuse material color to be ignored
  • Now shows in the lower left corner the position of the object and the height difference towards ground.
  • Added option to clear level collision and auto-load preferred collision in the Geometry menu.

MKDD Track Editor v1.1.1 (Public Test)

09 Jan 12:26

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Pre-release

Added Copy & Paste functionality (Ctrl+C/V when having an object selected) and newly added objects are auto-selected.

MKDD Track Editor v1.1.0.1 (Public Test)

01 Jan 11:40

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Fixed a bug that prevented the creation of new cameras.