Releases: RenolY2/mkdd-track-editor
Releases · RenolY2/mkdd-track-editor
MKDD Track Editor v1.6.2
Changelog:
- For Rotate Around Median Point mode. rotations around the X and Z axis are now supported.
- Add option to purge the currently cached BMD model.
- Backend changes to how and where BMD models are cached.
- Various library versions have been updated, Python version has been updated to 3.12 and other backend changes.
MKDD Track Editor v1.6.1
Changelog:
- On Linux, the editor will run the MKDD Text Maker (a Windows program) with Wine.
- The new Collision Tool and RARC Archive Tool windows (found under the
Pluginsmenu) are now using the editor's icon. - Clean up the newly added plugins and remove some debug prints.
Note: Save BTI/Save as BTI doesn't work in the MKDD Text Maker out of the box yet, you might either need to have wiimms szs tools installed or use a different program, e.g. GCFT (GameCube File Tools) to convert PNG to BTI.
MKDD Track Editor v1.6.0
Changelog:
- Object rotation is now editable as euler angles (X/Y/Z rotation) instead of the more confusing up/down/left vectors.
- The MKDD Text Maker by tarsa129 (https://github.com/tarsa129/mkdd-text-maker) is now included under Plugins->Open MKDD Text Maker
- The MKDD Collision Tool (https://github.com/RenolY2/mkdd-collision) is now included under Plugins->Collision Tool.
- A RARC packer/unpacker is included under Plugins->RARC Archive Tool.
MKDD Track Editor v1.5.0
Changelog:
- Common errors check: Added check for enemy points that have a link value different than -1 but aren't the start/end of an enemy point group.
*Add more info and codepatch-dependent fields for the TMapObjMeteor object (Falling stars). - When rotating a selected object, its rotation matrix values displayed on the right of the editor will update again interactively.
Backend changes:
- Fix wrong blend function setting in minimap rendering that could cause rendering issues in Qt 6.7
- Various build and buildscript related changes
MKDD Track Editor v1.4
Changelog:
- Various UI and functionality changes, some of which are listed below.
- Multiple selected objects of the same kind can now be edited at once.
- Enemy path points have a different color.
- Maximum amount of recent files increased to 20.
- Added
Aboutmenupoint underHelp. - Improved the way the editor lists objects in the sidebar when multiple objects are selected.
- Respawn point IDs are now shown in hexadecimal.
- Added offset field to minimap generator.
- Changed color of the middle handle of the gizmo to set it apart from the road color when a BCO is loaded.
- Added option to change snapping height
- No more
Add Objectbutton, instead the buttons for adding different types of objects are on the left side of the main track view. - Added handles to the gizmo for moving objects along the XY/XZ/YZ planes in the 3D view.
- Area names have an index and emojis representing their type.
- Cameras in the tree view have now an addendum representing if they are an intro camera or not.
- Added extra checks for cameras/areas in the error checker.
- Selected objects can be hidden with
H, all hidden objects can be unhidden withAlt+H, all unselected objects can be hidden withShift+H. Alternatively, the menu points underView->Show/Hide Objectscan be used. - Dolphin Hook now supports PAL and JP for kart data visualization. (This does not include Live Edit which is only supported for US Debug)
- Adjusted the width of some spinboxes, including those used for color data input and for checkpoint group connections, to account for the maximum size of the value.
- Fixed a bug in Live Edit that could corrupt camera positions ingame in specific cases.
MKDD Track Editor v1.3
Changelog:
- Many UI improvements, bug fixes and value name adjustments
- Added a viewer toolbar
- Updated object parameters with widget support for user friendly editing of known values.
- Adding a new respawn point automatically chooses the closest enemy point now
- Instead of inputting an index, cameras/routes are now chosen by reference using a drop-down menu, allowing the deletion of routes/cameras without messing up the indexing.
- Added profiling in a debug menu.
- Added snapping objects to vertices/edge centers/face centers
- Many value inputs now use a spinbox
- Changes to Dolphin Hook:
- Karts as directional objects
- Render assigned item target point (point used for items like red shells) as well as next CPU target point (next point the CPU will drive towards).
- Dolphin Hook can be enabled and disabled now
- Added limited live edit functionality (Only for DEBUG version of MKDD!): Some object types like map objects, object paths, areas and cameras can be moved around, rotated, scaled. (Warning: not all objects react to live edit)
- Top-down height clipping can now be configured in the config file. Setting it lower allows viewing BMDs like Peach Beach from a top-down view without the skybox blocking the entire view.
MKDD Track Editor v1.2
Changelog:
- When enemy paths or enemy points are selected, adding new enemy points happens at the selected point instead of having to put in the path/point index manually.
- Minimap generator added for generating a minimap from collision.
- Loaded minimap image can now be saved as .BTI.
- Terrain type names for collision have been reworded/added.
- Tooltips added when hovering with mouse over some fields.
- A number of bugs fixed.
MKDD Track Editor v1.1.2 (Public Test)
- Fixed a mistake in .obj reading which caused diffuse material color to be ignored
- Now shows in the lower left corner the position of the object and the height difference towards ground.
- Added option to clear level collision and auto-load preferred collision in the Geometry menu.
MKDD Track Editor v1.1.1 (Public Test)
Added Copy & Paste functionality (Ctrl+C/V when having an object selected) and newly added objects are auto-selected.
MKDD Track Editor v1.1.0.1 (Public Test)
Fixed a bug that prevented the creation of new cameras.