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Update Dodge raycasting to account for platforms #31

@WestonVincze

Description

@WestonVincze
  • Dodge has a raycast that prevents adding unnecessary force to the player when an obstacle is in the way; however it only currently works with objects in the "walls" layer
  • The logic will need to be updated to accommodate for collision boxes being smaller than the entire gameobject
    • ex) the "ground" gameobject uses a large image and contains a smaller collision box. The current raycast logic treats the entire object as if it were a collision box.

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