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Proposed features #1

@SamoZ256

Description

@SamoZ256
  • Attributes for AIR backend
  • Shader output for SPIRV and GLSL backends
  • Support non-structure types as input and output
  • Fragment shaders
  • Shader input
  • Vectors
  • Add metadata to AIR backend
  • Proper alignment in AIR backend
  • Better error handling
  • Reflection
  • Multiple stages in one shader for GLSL
  • More template arguments for texture and sampler
  • Matrices
  • Directly compiling to IR backends
  • Other frontends
    • Metal Shading Language
      • Basic support
      • Enforced semicolons
      • Auto keyword
      • Attributes after name
      • Require including Metal standard library
    • GLSL

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