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Description
- Attributes for AIR backend
- Shader output for SPIRV and GLSL backends
- Support non-structure types as input and output
- Fragment shaders
- Shader input
- Vectors
- Add metadata to AIR backend
- Proper alignment in AIR backend
- Better error handling
- Reflection
- Multiple stages in one shader for GLSL
- More template arguments for texture and sampler
- Matrices
- Directly compiling to IR backends
- Other frontends
- Metal Shading Language
- Basic support
- Enforced semicolons
- Auto keyword
- Attributes after name
- Require including Metal standard library
- GLSL
- Metal Shading Language
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