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static scene masking trick #52

@BobTape

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@BobTape

Hi SirLynx,
i will try to make new masking layer to your great Kinect plugin.
I think in scene are a lot of static object, that we need to preserve in scene, but they are sooo shiny and depth sensor have problem with depth detection on it (for example turnables with vinyl on it).

My idea is add to plugin new static layer with optional mask (some black and white mask (maybee with grayscale for smooth))
this layer have high priority above depth sensor mask.
(in first version i planing this layer you can make from any tool like a gimp from scene screenshot).

Result: static things in scene (microphone, desk and my dj stuff will always visible), because currently is on it a lot of depth sensor noise. This dramaticaly improves faux green screen efect on static scene, when is this type of masking needed.

Thanx for reply your ideas about it. I can help you with code, (after i learn how it works, because im not typical c++ guy, i currently work most only with c# and typescript).

Bob

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