Canvas::get_pixel: Use a virtual colorspace#2931
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Virtual colorspaces, consisting of colored shapes, can now be used for the `get_pixel` API, instead of relying on the GPU. **TODO:** [ ] Detect, or allow to specify lightsprites as circles with a radius and border radius, making the light check more visually correct. [ ] Make sure the shape of every lightsprite, needed to be detected by the `get_pixel` API, is being added into the `LIGHTSPRITES` colorspace. [ ] More extensive testing. Fixes #2661. Fixes #1939 (theoretically, should also be tested).
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Perhaps call it something other than a color space, given that the term already has a well-established definition? Something like a virtual canvas layer, maybe, since it's basically an additional simple CPU-side render target. |
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Virtual colorspaces, consisting of colored shapes, can now be used for the
get_pixelAPI, instead of relying on the GPU.TODO:
Spotlightlight sprite into two and draw them separately, to achieve a more exact light check by specifying a circle radius for each.get_pixelAPI, is being added into theLIGHTSPRITEScolorspace.Fixes #2661. Fixes #1939 (theoretically, should also be tested).