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Wind improvements#3713

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weluvgoatz wants to merge 7 commits intomasterfrom
player-wind
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Wind improvements#3713
weluvgoatz wants to merge 7 commits intomasterfrom
player-wind

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@weluvgoatz weluvgoatz commented Feb 20, 2026

This PR adds 2 new types of wind: Wind (Additive) and Current (Additive). The reason I added new types instead of replacing the old is because the new wind types conflict with levels using currents + Snow Bowling, but they work similarly in other wind applications. What these new types do is basically add wind to Tux's current velocity instead of attempting to override it like the current wind type does; however, this rule is broken when the wind tries to push Tux up because otherwise Tux's growing y-velocity will outgrow the constant wind-speed, and thus the wind will never work.

I'm guessing this is a heavily-WIP PR, so things are subject to change if desired!

Edit: A video of the new currents:

https://youtu.be/UBqUo8NTA-0

Fixes #3676

@weluvgoatz weluvgoatz added this to the 0.7.1 milestone Feb 20, 2026
@weluvgoatz weluvgoatz added priority:medium status:in-progress Progress has been done, but more is intended be done category:code category:design status:needs-review Work needs to be reviewed by other people labels Feb 20, 2026
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[Bug]: Rooted Forest: skippable windpipe in Three Sheets to the Wind

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