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This PR adds 2 new types of wind: Wind (Additive) and Current (Additive). The reason I added new types instead of replacing the old is because the new wind types conflict with levels using currents + Snow Bowling, but they work similarly in other wind applications. What these new types do is basically add wind to Tux's current velocity instead of attempting to override it like the current wind type does; however, this rule is broken when the wind tries to push Tux up because otherwise Tux's growing y-velocity will outgrow the constant wind-speed, and thus the wind will never work.
I'm guessing this is a heavily-WIP PR, so things are subject to change if desired!
Edit: A video of the new currents:
https://youtu.be/UBqUo8NTA-0
Fixes #3676