- An option to generate a map that wraps? Currently the land area tends to abruptly cut off at the sides / corners of the bounds, which makes it impossible to wrap around.
- I've noticed the higher elevation area always clumps together... So if you try to use this for a world map, you could only end up with Olympus Mons π
p/s: You can check out my use case here: https://github.com/teohhanhui/hexciv