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Question: Balance of the Quartz Canyon #88

@saltyseadoggo

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@saltyseadoggo

I wanted to open a discussion with regards to the balance of the Quartz Canyon biome. This biome presents the player with very large quantities of quartz in different formes and varieties, all of which can be used to craft redstone components, namely observers, which require them. In vanilla Minecraft, Mojang has kept a fairly tight reign on how much quartz players can obtain easily: it is only so common in the vanilla biomes it appears in, and can only be farmed via a zombified Piglin farm in conjunction with a Piglin trading setup, which require quite a bit of setup, as well as player intervention in some setups to compress golden nuggets or handle barter drops.
The quartz canyon biome makes obtaining large quantities of redstone-viable quartz much, much easier by spawning quartz ores in four varieties very frequently, as well as by generating crystalline and polypite quartz crystals. One can fill one's inventory with quartz within less than twenty minutes simply by harvesting all of the ores that are visible on the ground with Fortune III, to say nothing of tearing down the crystals, harvesting the polypites or deliberately mining underground. I am personally concerned that this is potentially unbalanced, as it is much harder to obtain quartz for redstone components in vanilla Minecraft by Mojang's design.
As a side note, harvesting all of this quartz is an easy and low-effort way of gathering experience levels in fair quantities, much faster than mining quartz in vanilla or in other Cinderscapes biomes. By simply mining the ores in the ground, one can typically go from level 0 to 30 in less than ten minutes. I see this as a lesser concern than the much easier gathering of redstone components, but it's a byproduct nonetheless.

I wanted to open this up for discussion, as I may be missing another side to this as it might pertain to the argument for easier obtainable quartz in vanilla. If you deem this to indeed be a reasonable issue, potential solutions could include decreasing the quantities of quartz ores in these biomes, as their current spawn rates are a bit ridiculous; making the large quartz crystals only sometimes drop quartz items, as if they sometimes just shatter entirely, like eyes of ender; and/or perhaps letting more dangerous mobs like Zoglins spawn here, assuming you can resolve #48 , to increase the risk of gathering quartz in these biomes.~

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