Skip to content

Crash in UserDefinedStructAuditor for invalid soft class metadata #15

@kvirani

Description

@kvirani

Crash log:

Assertion failed: MetaClass [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertySoftClassPtr.cpp] [Line: 57] 



UnrealEditor_Core
UnrealEditor_CoreUObject
UnrealEditor_FathomUELink!FUserDefinedStructAuditor::GatherData() [C:\Users\xyz\AppData\Local\Temp\FathomUELink_Build_6b1109e1\HostProject\Plugins\FathomUELink\Source\FathomUELink\Private\Audit\UserDefinedStructAuditor.cpp:77]
UnrealEditor_FathomUELink!FBlueprintAuditor::GatherUserDefinedStructData() [C:\Users\xyz\AppData\Local\Temp\FathomUELink_Build_6b1109e1\HostProject\Plugins\FathomUELink\Source\FathomUELink\Private\BlueprintAuditorFacade.cpp:68]
UnrealEditor_FathomUELink!UBlueprintAuditSubsystem::OnStaleCheckTick() [C:\Users\xyz\AppData\Local\Temp\FathomUELink_Build_6b1109e1\HostProject\Plugins\FathomUELink\Source\FathomUELink\Private\BlueprintAuditSubsystem.cpp:507]
UnrealEditor_FathomUELink!TBaseUObjectMethodDelegateInstance<0,UBlueprintAuditSubsystem,bool __cdecl(float),FDefaultDelegateUserPolicy>::Execute() [F:\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:673]
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor
UnrealEditor
UnrealEditor

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions