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v0.7 : update to godot 4.4.1 #50

v0.7 : update to godot 4.4.1

v0.7 : update to godot 4.4.1 #50

# https://github.com/abarichello/godot-ci/blob/master/.github/workflows/godot-ci.yml
name: release-master
on:
push:
branches:
- '**'
env:
GODOT_VERSION: 4.4
EXPORT_NAME: takin-godot-template
PROJECT_PATH: godot
jobs:
export-web:
name: export (web) # & deploy to github pages
runs-on: ubuntu-latest
container:
image: barichello/godot-ci:4.4
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Web Build
run: |
mkdir -v -p build/web
EXPORT_DIR="$(readlink -f build)"
cd $PROJECT_PATH
godot --headless --verbose --export-release "Web" "$EXPORT_DIR/web/index.html"
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: web
path: build/web
#- name: Install rsync
# run: |
# apt-get update && apt-get install -y rsync
#- name: Deploy to GitHub Pages
# uses: JamesIves/github-pages-deploy-action@releases/v4
# with:
# branch: gh-pages
# folder: build/web
export-windows:
name: export (windows)
runs-on: ubuntu-latest
container:
image: barichello/godot-ci:4.4
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mkdir -v -p ~/.config/
mv /root/.config/godot ~/.config/godot
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Windows Build
run: |
mkdir -v -p build/windows
EXPORT_DIR="$(readlink -f build)"
cd $PROJECT_PATH
godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: windows
path: build/windows
#export-linux:
# name: export (linux)
# runs-on: ubuntu-latest
# container:
# image: barichello/godot-ci:4.4
# steps:
# - name: Checkout
# uses: actions/checkout@v4
# with:
# lfs: true
# - name: Setup
# run: |
# mkdir -v -p ~/.local/share/godot/export_templates/
# mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
# - name: Linux Build
# run: |
# mkdir -v -p build/linux
# EXPORT_DIR="$(readlink -f build)"
# cd $PROJECT_PATH
# godot --headless --verbose --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
# - name: Upload Artifact
# uses: actions/upload-artifact@v4
# with:
# name: linux
# path: build/linux
#export-mac:
# name: export (mac)
# runs-on: ubuntu-latest
# container:
# image: barichello/godot-ci:4.4
# steps:
# - name: Checkout
# uses: actions/checkout@v4
# with:
# lfs: true
# - name: Setup
# run: |
# mkdir -v -p ~/.local/share/godot/export_templates/
# mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
# - name: Mac Build
# run: |
# mkdir -v -p build/mac
# EXPORT_DIR="$(readlink -f build)"
# cd $PROJECT_PATH
# godot --headless --verbose --export-release "macOS" "$EXPORT_DIR/mac/$EXPORT_NAME.zip"
# - name: Upload Artifact
# uses: actions/upload-artifact@v4
# with:
# name: mac
# path: build/mac
deploy-itch:
name: deploy to itch.io
needs: [export-web, export-windows] #, export-linux, export-mac]
runs-on: ubuntu-latest
strategy:
matrix:
channel: ["web", "windows"] #, "linux", "mac"]
steps:
- name: Checkout Code
uses: actions/checkout@v4
- name: Download Artifacts
uses: actions/download-artifact@v4
with:
name: ${{ matrix.channel }}
path: archives/${{ matrix.channel }}
- name: Deploy to Itch.io [${{ matrix.channel }}]
uses: manleydev/butler-publish-itchio-action@master
env:
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_API_KEY }}
CHANNEL: ${{ matrix.channel }}
ITCH_GAME: ${{ secrets.ITCHIO_GAME }}
ITCH_USER: ${{ secrets.ITCHIO_USERNAME }}
PACKAGE: ${{ github.workspace }}/archives/${{ matrix.channel }}