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52 changes: 52 additions & 0 deletions css/style.css
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body{
background-color: rgb(82, 44, 129);
}

.box{
border: 5px solid pink;
height: 100px;
width: 100%;
text-align: center;
}

#board{
display: grid;
grid-template-areas:
'one two three'
'four five six'
'seven eight nine'
;
width: 50%;
margin: 150px auto;


}

.one{
grid-area: one;
}

.two{
grid-area: two;
}
.three{
grid-area: three;
}
.four{
grid-area: four;
}
.five{
grid-area: five;
}
.six{
grid-area: six;
}
.seven{
grid-area: seven;
}
.eight{
grid-area: eight;
}
.nine{
grid-area: nine;
}
27 changes: 27 additions & 0 deletions index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>tic-tac-toe </title>
<link rel="stylesheet" href="./css/style.css">
<script defer src="./js/app.js"></script>
</head>
<body>
<header>Tic-Tac-Toe</header>
<h1 id="players-turn"></h1>
<section id="board">
<div class="box one"></div>
<div class="box two"></div>
<div class="box three"></div>
<div class="box four"></div>
<div class="box five"></div>
<div class="box six"></div>
<div class="box seven"></div>
<div class="box eight"></div>
<div class="box nine"></div>
<div id="messages"></div>
<button id="reset-button"></button>
</section>
</body>
</html>
148 changes: 148 additions & 0 deletions js/app.js
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// 1) Define required constants:
// 1.1) Define a colors object with keys of 'null' (when the square is empty), and players 1 & -1. The value assigned to each key represents the color to display for an empty square (null), player 1 and player -1.

const players = {
null: "white",
'1': "x",
'-1': "o"
};

// 1.2) Define the 8 possible winning combinations, each containing three indexes of the board that make a winner if they hold the same player value.
const winningCombinations = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];


function checkWinner() {
winningCombinations.forEach((outerElement) => {
outerElement.forEach((innerElement)=> {
console.log(board[innerElement])
});
})
}
// 2) Define required variables used to track the state of the game:
// 2.1) Use a board array to represent the squares.
const board = [
null, null, null,
null, null, null,
null, null, null
];

// 2.2) Use a turn variable to remember whose turn it is.
let turn = 1;

// 2.3) Use a winner variable to represent three different possibilities - player that won, a tie, or game in play.

let winner = null;



// 3) Store elements on the page that will be accessed in code more than once in variables to make code more concise, readable and performant:
const boxes = document.querySelectorAll('.box');

boxes.forEach((box) => {
box.addEventListener('click', updateBoard)
box.addEventListener('click', takeTurn)
})
function takeTurn(e){
if (e.target.textContent){
return
}
if (turn === 1) {
e.target.textContent = 'x'
turn = -1
} else {
e.target.textContent = 'o'
turn = 1
}
}

function updateBoard (e){
if (e.target.textContent){
return
}
for (let i = 0; i < boxes.length; i++) {
if (boxes[i] === e.target){
console.log('match', i)
board[i] = turn
console.log(board)
}
}
}

const playersTurn = document.querySelector('#players-turn')
const reset = document.querySelector('#reset-button')
const messages = document.querySelector('#messages')


// boxes.forEach ((box) => {
// if (box === e.target) {
// console.log('match', box, e.target)
// }
// })


// 3.1) Store the 9 elements that represent the squares on the page. DONE!!!!!

// 4) Upon loading the app should: DONE
// 4.1) Initialize the state variables: DONE

// 4.1.1) Initialize the board array to 9 nulls to represent empty squares. The 9 elements will "map" to each square, where index 0 maps to the top-left square and index 8 maps to the bottom-right square. DONE!!!!


// 4.1.2) Initialize whose turn it is to 1 (player 'X'). Player 'O' will be represented by -1. DONE!!!!


// 4.1.3) Initialize winner to null to represent that there is no winner or tie yet. Winner will hold the player value (1 or -1) if there's a winner. Winner will hold a 'T' if there's a tie. DONE!!!!


// 4.2) Render those state variables to the page:
// 4.2.1) Render the board:DONE!!!
// 4.2.1.1) Loop over each of the 9 elements that represent the squares on the page, and for each iteration: DONE!!!
// 4.2.1.1.2) Use the index of the iteration to access the mapped value from the board array. DONE!!!!
// 4.3.1.1.3) Set the background color of the current element by using the value as a key on the colors lookup object (constant).DONE!!!
// 4.2.2) Render a message:
// 4.2.2.1) If winner has a value other than null (game still in progress), render whose turn it is - use the color name for the player, converting it to upper case.
// 4.2.2.2) If winner is equal to 'T' (tie), render a tie message.
// 4.2.2.3) Otherwise, render a congratulatory message to which player has won - use the color name for the player, converting it to uppercase.
// 4.3) Wait for the user to click a square

// 5) Handle a player clicking a square:
// 5.1) Obtain the index of the square that was clicked by either:
// 5.1.1) "Extracting" the index from an id assigned to the element in the HTML, or
// 5.1.2) Looping through the cached square elements using a for loop and breaking out when the current square element equals the event object's target.
// 5.2) If the board has a value at the index, immediately return because that square is already taken.
// 5.3) If winner is not null, immediately return because the game is over.
// 5.4) Update the board array at the index with the value of turn.
// 5.5) Flip turns by multiplying turn by -1 (flips a 1 to -1, and vice-versa).
// 5.6) Set the winner variable if there's a winner:
// 5.6.1) Loop through the each of the winning combination arrays defined.
// 5.6.2) Total up the three board positions using the three indexes in the current combo.
// 5.6.3) Convert the total to an absolute value (convert any negative total to positive).
// 5.6.4) If the total equals 3, we have a winner! Set winner to the board's value at the index specified by the first index in the combo array. Exit the loop.
// 5.7) If there's no winner, check if there's a tie:
// 5.7.1) Set winner to 'T' if there are no more nulls in the board array.
// 5.8) All state has been updated, so render the state to the page (step 4.2).


// 6) Handle a player clicking the replay button:
// 6.1) Do steps 4.1 (initialize the state variables) and 4.2 (render).
// ```

// Using a numbered outline is not required but helps organize the more complex steps into detailed steps.

// </details>

// ---

// ## Licensing

// 1. All content is licensed under a CC-BY-NC-SA 4.0 license.
// 2. All software code is licensed under GNU GPLv3. For commercial use or alternative licensing, please contact legal@ga.co.