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Description
Description
the output of the compile time literal should be 0x8877665544332211 / -8613303245920329199 but it is producing a number which isn't even in the inputs. Imagine this is just a rounding error.
Expected Change
No response
Steps To Reproduce
var _a1 = 0x1122334455667788; // 1234605616436508552
var _a2 = 0x8877665544332211; // -8613303245920329199
var _a3 = 0x7FFFFFFFFFFFFFFF; // 9223372036854775807
var _a4 = 0x5566778811223344; // 6153737367135073092
show_debug_message(min(_a1, _a2, _a3, _a4)) // -8613303245920329199
show_debug_message(min(0x1122334455667788, 0x8877665544332211, 0x7FFFFFFFFFFFFFFF, 0x5566778811223344)) // -8613303245920328704How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
2024.8.1 (Monthly), 2024.1100 (Betas)
Which operating system(s) are you seeing the problem on?
No response
Are you running GameMaker from inside your Steam library?
None
Sample Package Attached?
- I have attached my bug package
Sample Project Added?
- I have included a small sample project
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ide-bugBugs with the GameMaker IDEBugs with the GameMaker IDE
Type
Projects
Status
Verified