Skip to content

Conversation

@servantftransperfect
Copy link
Contributor

When a camera's frustum is not intersecting the estimated bouding box, the associated camera vertex id is set to -1 (invalid).

This fix is simply checking for the validity of the camera vertex id when used.

@cbentejac cbentejac changed the title [Fix] Check cam vertex validity in meshing [FuseCut] Fix: Check cam vertex validity in meshing Jan 10, 2025
@cbentejac cbentejac merged commit 5a90d46 into develop Jan 10, 2025
5 checks passed
@cbentejac cbentejac deleted the fix/meshing branch January 10, 2025 10:53
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants