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After removeTrianglesInHexahedrons() and removeFreePointsFromMesh(); there is a cleanup phase.

But instead of replacing the observing camera ids, the current code is adding the camera ids to "garbage" vectors.

We had a really random result for the point visibility.

@servantftransperfect servantftransperfect added this to the 3.3.0 milestone Jun 20, 2025
@fabiencastan fabiencastan changed the title [MVS] Remove bug in meshPostProcessing class [MVS] meshPostProcessing: bugfix in the cleanup of removed free points Jun 23, 2025
@fabiencastan fabiencastan merged commit d6a8544 into develop Jun 23, 2025
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@fabiencastan fabiencastan deleted the fix/meshing branch June 23, 2025 18:10
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2 participants