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RS3.0 depth reprojection#76

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dominic-brown-disguise wants to merge 39 commits intoRS2.0-UE5.3from
RS3.0_UE5.3_DepthReprojection
Open

RS3.0 depth reprojection#76
dominic-brown-disguise wants to merge 39 commits intoRS2.0-UE5.3from
RS3.0_UE5.3_DepthReprojection

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dominic-brown-disguise and others added 30 commits November 30, 2022 17:51
# Conflicts:
#	Source/RenderStream/Private/RSUCHelpers.inl
#	Source/RenderStream/Private/RenderStreamSceneSelector.cpp
While testing depth streams, always encode depth.
* needed for d3 to know some capabilities of the engine eg. can depth buffers be sent

DSOF-22290
* required update to RenderStream API so that the plugin can detect that depth has been requested for any given stream
* depth extraction is universal currently, any single stream requiring depth will cause all viewports to extract depth
* RenderStream will internally handle the actual sending of a depth frame so extracting and sending only has a small impact on performance that will be addressed later

DSOF-24931
…mine viewport processing order, use to associate viewport with depth
…r slightly due to changes in rasterisation between frames but movement of objects is greatly reduced.
…th_streams

# Conflicts:
#	Source/RenderStream/Private/RenderStreamCapturePostProcess.cpp
#	Source/RenderStream/Public/RenderStreamLink.h
…pthReprojection

# Conflicts:
#	Source/RenderStream/Public/RenderStreamLink.h
…projection

# Conflicts:
#	Source/RenderStream/Public/RenderStreamLink.h
…pthReprojection

# Conflicts:
#	CHANGELOG_UE5.2.md
#	Source/RenderStream/Private/RSUCHelpers.inl
#	Source/RenderStream/Public/RenderStreamLink.h
…pthReprojection

# Conflicts:
#	Source/RenderStream/Private/RenderStreamCapturePostProcess.cpp
@dominic-brown-disguise dominic-brown-disguise added the enhancement New feature or request label Jan 15, 2024
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5 participants