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…'re not requesting depth
# Conflicts: # Source/RenderStream/Private/RSUCHelpers.inl # Source/RenderStream/Private/RenderStreamSceneSelector.cpp
While testing depth streams, always encode depth.
* needed for d3 to know some capabilities of the engine eg. can depth buffers be sent DSOF-22290
* required update to RenderStream API so that the plugin can detect that depth has been requested for any given stream * depth extraction is universal currently, any single stream requiring depth will cause all viewports to extract depth * RenderStream will internally handle the actual sending of a depth frame so extracting and sending only has a small impact on performance that will be addressed later DSOF-24931
…mine viewport processing order, use to associate viewport with depth
…r slightly due to changes in rasterisation between frames but movement of objects is greatly reduced.
…th_streams # Conflicts: # Source/RenderStream/Private/RenderStreamCapturePostProcess.cpp # Source/RenderStream/Public/RenderStreamLink.h
…pthReprojection # Conflicts: # Source/RenderStream/Public/RenderStreamLink.h
…projection # Conflicts: # Source/RenderStream/Public/RenderStreamLink.h
…pthReprojection # Conflicts: # CHANGELOG_UE5.2.md # Source/RenderStream/Private/RSUCHelpers.inl # Source/RenderStream/Public/RenderStreamLink.h
…pthReprojection # Conflicts: # Source/RenderStream/Private/RenderStreamCapturePostProcess.cpp
… into RS3.0_UE5.3_DepthReprojection # Conflicts: # Source/RenderStream/Private/RSUCHelpers.inl # Source/RenderStream/Public/RenderStreamLink.h
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