Improve text rendering in light mode #7290
Merged
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This changes how we convert glyph coverage to alpha (and ultimately a color), but only in light mode.
This is a bit of a hack, because it doesn't fix dark-on-light text in dark mode (if you have any), but for the common case this PR is a huge improvement.
You can also tweak this yourself now using
Visuals::text_alpha_from_coverageor from the UI (bottom of the image):Before / After
Black text Before/after
If you think the text above looks too weak, it's only because of the default text color. Here's how it looks like with perfectly
#000000black text: