Releases: epic-64/binbreak
Releases · epic-64/binbreak
v0.3.1
v0.3.0 alpha: overhauled menu and two's complement
Note
This release has a bug: the first suggestion is always the correct one. Please use a newer release.
What's Changed
- cleanup: remove obsolete code, configure rustfmt and clippy by @epic-64 in #7
- Add 4-bit Two’s Complement mode by @lucaspalomodevelop in #9
- feat: animate splash screen by @epic-64 in #8
The new signed mode for negative numbers (using two's complement)

The new menu and splash animation:

Breaking changes
- Structure of the save-games has changed, old highscores will be lost
New Contributors
- @lucaspalomodevelop made their first contribution in #9
Full Changelog: v0.2.1-alpha...v0.3.0
v0.2.1-alpha
v0.2.0-alpha
What's Changed
- Add demo video by @orhun in #3
- performance: adaptive polling by @epic-64 in #4
- reduced CPU usage to 0% in all gamestates, except when a puzzle is active with real-time countdown
- QoL: Main menu remembers which game mode is selected, instead of always picking middle one
New Contributors
Full Changelog: v0.1.0-alpha...v0.2.0-alpha
0.0.1-alpha
v0.1.0-alpha cleanup